Hard surface model, modeled and rendered in Maya. Modeled from picture.
Baked down version
Modular Sci fi piece. Meant to be a unique piece. It has some effects, lamp is flickering togheter with a emissive on the red parts, screen is flickering and has rolling interference. Metal has a stylized specular.
Modeled in Maya, composited in Nuke, textured and finished of in Photoshop.
Hawk launcher. Alot of mirroring/tiling and some separated faces for decals. Also made a 4pix/cm version show below this one.
Holster for the revolver
Current project, it will end up as a game-ready model setup in UDK. Goal is to create a really good looking vehicle in UDK going for a realistic look. Images rendered with mentalray in Maya.
Low poly model around 9k with both inside, outside and no real budgeting.
Wip screenshots from UDK, just diffuse and specmap on.
Arenanet arttest.
Chair, some smart tiling textures on this one.
Low res and low poly weapon. 2518 tri.
Character & anatomy study.
Some Zbrush samples, made for a aquarium game.
More Zbrush samples.
Handpainted stuff
Some more handpainted low poly stuff
Environment piece(Splash damage arttest). Turntable is available here.
Test modelling without using a normalmap, instad using only soft edges and supporting them with other edges to get the appearence of a high res/normalmapped model.
High poly mesh